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Digital Medicine | Process-based Interaction | Object Mind

There are three core concepts that serve as the structure of my thesis project. They are Digital Medicine, Process-based Interaction and Object Mind. They are the hidden values extracted from tremendous experiments before the thesis project forms a shape. The core value and the design philosophy of Project I.N.T.E.R.V.A.L.S is heavily based on these concepts. They are also inspired by Professor Phil van Allen's Productive Interaction in the book The New Ecology of Things.

Digital Medicine

Digital medicine is not a type of medication that cures diseases, nor is it the kind of interface that monitors, tracks, or assists patients for medical issues. Unlike existing interface designs for health care electronics, it is a type of interaction category that raises awareness of medical issues caused by digital electronics. It is an interactive medium that allows designers to address biological, psychological or sociological syndromes caused by current or future technologies. It also allows designers to turn the virus into a viral communication, manipulate the cause to transform it into a problem-raising weapon through interaction design. The interface is the virtual disease and the digital medicine itself at the same time. Digital medicine is not limited to digital interfaces or physical interaction, nor is it trying to provide any solution for a cure.

Process-based Interaction

Despite the industry preferred simplicity design method; process-based interaction is an alternative design methodology that embraces the complexity. The interaction can take place in any virtual-to-virtual, virtual-to-physical interaction or any other combinations. It can also be a human-computer, a machine-to-machine or an interaction between a person and his/her inner self. Unlike any type of digital interaction, it is a physical, virtual or even psychological journey that is not about performing certain functions to achieve specific tasks. The process could be an infinite loop where there is neither a clear start nor a defined end while the interaction repeats itself. The purpose of process-based interaction is beyond featurism. It is a different way of thinking interaction for a future scenario.

Object Mind

The connection between humans and objects was never a master-servant relationship as we narcissistically imagined. In fact, we are often unconsciously being manipulated by the objects around us. When an emotional connection is established between a person and an object, it is as though our mind automatically divides our brain and creates a different partition-like the way a hard drive works with an operating system installed. This newly created space is what I call the "Object Mind." Our brain is constantly operating this artificial mind that represents the external thoughts of an object. Object Mind interaction happens when one falsely believes one is interacting with an external object instead of her other mental self. It is a self-interaction where object (machine) is only an intermediary that circles the interaction back to oneself.